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Performing a selector after a delay in Cocos2D-x

In Objective C calling a selector after a given delay is a piece of cake as this is built in NSObject. Everyone who has touched the iPhone SDK has one time or another come across the following code:...

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How To Make a Catapult Shooting Game with Cocos2D-x and Box2D

Thanks to some really hard work from Gustavo Ambrozio from raywenderlich.com we now have a new tutorial to explore the intriguing world of Box2D and Cocos2D. In the first part of his How To Make a...

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Using CCMutableArray in Cocos2D-x

Although this was briefly covered in , I feel that CCMutableArray warrants its own article, much like CCMutableDictionary which will be addressed a bit later. Declaring a CCMutableArray NSArrays and...

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Multitouch Asteroids game in Cocos2D-x

A new tutorial has been ported over to Cocos2D-x for you folks! I stumbled upon an Asteroids game tutorial from Ganbaru Games from December 2010. Asteroids game clones have always served as excellent...

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How To Create A Breakout Game with Box2D and Cocos2D-x

One more Ray Wenderlich tutorial ported over to Cocos2D-x. The Breakout tutorial has always been very dear to me – it was the first tutorial that showed me how simple but powerful Box2D can be. If you...

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Creating an iPhone and Android Cocos2D-x hybrid project (updated)

Cocos2d-x is a multiplatform game framework. It is a reimplementation of Cocos2D for iPhone in C++. The main idea about it is that you are going to write plain old C++ code and that code will run on...

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Card flipping effect using Cocos2D-x without fisheye distortion

Getting a nice working card flipping effect has been more difficult than I expected. Here’s the basic description of the process that can be used to obtain a card flip effect: Animate the card sprite...

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Internationalization with Cocos2D-x – Supporting multiple languages

Cocos2D-x has some support for multiple languages, but unfortunately I am not really convinced by it. So I figured why not use a proven, semi-standard technology like gettext to handle this? Gettext...

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Sharing custom TTF fonts between Android and iOS

Whatever I do, I somehow always end up using TTF labels over any other kind of labels. There are many advantages of using a BMFont over a TTF one, but as a developer it’s always easier for me to just...

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Multiplatform development using Cocos2D-x 2.2.3 (Part 1)

You will need for this guide: The Cocos2D-x 2.2.3 code Android SDK Android NDK Eclipse with Android Development Tools XCode Creating the project First, let’s create a new project using the Cocos2D-x...

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